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Annex: Lambertian BRDF
10/09/2023
Annex: Mirror BRDF
10/09/2023
Annex: The 4 in PBR
10/09/2023
Physically Based Rendering
Deriving PBR from physical principles.23/09/2023
Breaking Down A Graphics Engine
A frame analysis of my own engine, showing the effects of each render 'pass'27/12/2022
Modifying Spline Algorithms to Draw Proteins with WebAssembly
An overview of the mathematics and programming involved in rendering Ribbon Diagrams05/08/2022