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Graphics

Annex: Lambertian BRDF

Annex: Mirror BRDF

Annex: The 4 in PBR

Microsurface of Gypsum, coloured SEM, see post for credits

Physically Based Rendering

Deriving PBR from physical principles.
sponza

Breaking Down A Graphics Engine

A frame analysis of my own engine, showing the effects of each render 'pass'
Haemoglobin Chains

Modifying Spline Algorithms to Draw Proteins with WebAssembly

An overview of the mathematics and programming involved in rendering Ribbon Diagrams